← GrowthRadar Casebook

Commercial Case / News and Media / Payment Signal

80.lv

80 Level: news, tutorials and interviews on 3D art and game development, plus talent, events and workshops sections.

Visit official website ↗

THE BUSINESS IN NUMBERS

See the trend, not just the rank

8,2612026-09 · Visit estimates
Historical trend, missing values left blank04.1K8.3KApr–Jun 2026 (avg):7,4272026-07:6,4872026-08:2,1572026-09:8,261Apr–Jun 2026 (avg)2026-09

Apr–Jun is monthly average estimate, others are monthly estimates; visits do not equal transactions. Missing values left blank, negative values shown as recorded.

View period data
PeriodVisit estimates
Apr–Jun 2026 (avg)7,427
2026-076,487
2026-082,157
2026-098,261
01 / PRODUCT & PEOPLE

Who does it serve and what problem does it solve?

A long-established vertical media outlet focused on 3D art and game development technical content, selling promotion and advertising to game companies

Target Audience

Game artists, 3D artists, indie game developers

02 / BUSINESS MODEL

How does it charge?

Pricing model unknown

Free for readers; revenue comes from "Promote your game" and advertising partnerships, prices Not found

The above describes historical pricing. Check official website for current prices.

03 / ACQUISITION

Where do users come from?

About 47% of new users come from non-brand search, with terms that are game news keywords such as aniimo, dlss 5 release date, league of legends and for honor free; brand keywords make up 39.3%. Social 9.9% from X, LinkedIn and YouTube; referrals from github.com 2.43%, atlassian.net 2.12% and note.com 1.43%; ChatGPT 0.47%. Returning readers come directly (39.3%) to read the new articles each day.

Channel share, initial acquisition, and growth drivers are distinct; correlation does not imply proven causation.

04 / YOUR NEXT QUESTION

What remains to be verified?

The following are research questions, not established market opportunities.

  • What do target users actually pay for? Is there direct user feedback or paid interview evidence?
  • Are these historical prices still active today? What are the conversion, retention, and fulfillment costs?
  • Is the "SEO" channel still viable? What resources do indie devs need to test it?
  • Whose needs are competitors failing to meet? Find specific evidence before deciding on your angle.

05 / BUSINESS EVIDENCE

Test stories with numbers

The following signals are used to audit cases, not to automatically validate product success or market opportunities.

8,2612026-09 Checkout visit estimate (non-transaction)
UnknownSnapshot 30-day revenue / USD
UnknownMetric updated