Who does it serve and what problem does it solve?
Add-on and free-asset news for the Japanese-language market
Target Audience
Japanese 3DCG creators using Blender and Maya
How does it charge?
Pricing model unknownFree to read; there is a "有料記事" (paid articles) category, prices not found
The above describes historical pricing. Check official website for current prices.
Where do users come from?
Non-brand search 29.5% (proximity snap, blender editpoly, ノーマルマップ, blender アドオン), social 9.5% (X, YouTube, Hatena Bookmark), referrals raindrop.io 1.16%; direct 47.4%.
Channel share, initial acquisition, and growth drivers are distinct; correlation does not imply proven causation.
What remains to be verified?
The following are research questions, not established market opportunities.
- What do target users actually pay for? Is there direct user feedback or paid interview evidence?
- Are these historical prices still active today? What are the conversion, retention, and fulfillment costs?
- Is the "SEO" channel still viable? What resources do indie devs need to test it?
- Whose needs are competitors failing to meet? Find specific evidence before deciding on your angle.