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Commercial Case / Video Games Consoles and Accessories / Payment Signal

gogoloco.net

Official site of GoGo Loco, a VRChat avatar locomotion prefab, with downloads and tutorials for sitting/lying anywhere, flying, play-space height adjustment and more.

Visit official website ↗

THE BUSINESS IN NUMBERS

See the trend, not just the rank

4,9182026-09 · Visit estimates
Historical trend, missing values left blank02.8K5.6KApr–Jun 2026 (avg):4,6972026-07:4,2392026-08:5,5942026-09:4,918Apr–Jun 2026 (avg)2026-09

Apr–Jun is monthly average estimate, others are monthly estimates; visits do not equal transactions. Missing values left blank, negative values shown as recorded.

View period data
PeriodVisit estimates
Apr–Jun 2026 (avg)4,697
2026-074,239
2026-085,594
2026-094,918
01 / PRODUCT & PEOPLE

Who does it serve and what problem does it solve?

One of the most-used VRChat avatar locomotion prefabs, distributed via Gumroad/Booth/GitHub/VCC, community word-of-mouth

Target Audience

VRChat players and avatar creators adding locomotion features to their avatars (PC and Quest)

02 / BUSINESS MODEL

How does it charge?

Pricing model unknown

Not found (the site only links to Gumroad/Booth/GitHub downloads with no price shown)

The above describes historical pricing. Check official website for current prices.

03 / ACQUISITION

Where do users come from?

4,918 visits in September, stable at 4–6k long term. Search is 74.1%, brand keywords 93.5% (gogoloco, gogoloco vcc, gogoloco download); new users mostly hear about it in the VRChat community or YouTube tutorials, then search the name to download; Discord and a VRChat Group keep existing users engaged.

Channel share, initial acquisition, and growth drivers are distinct; correlation does not imply proven causation.

04 / YOUR NEXT QUESTION

What remains to be verified?

The following are research questions, not established market opportunities.

  • What do target users actually pay for? Is there direct user feedback or paid interview evidence?
  • Are these historical prices still active today? What are the conversion, retention, and fulfillment costs?
  • Is the "Viral" channel still viable? What resources do indie devs need to test it?
  • Whose needs are competitors failing to meet? Find specific evidence before deciding on your angle.

05 / BUSINESS EVIDENCE

Test stories with numbers

The following signals are used to audit cases, not to automatically validate product success or market opportunities.

4,9182026-09 Checkout visit estimate (non-transaction)
UnknownSnapshot 30-day revenue / USD
UnknownMetric updated