Who does it serve and what problem does it solve?
Focuses only on motion and interaction details, more specialized than screenshot libraries like Mobbin
Target Audience
Product designers, motion designers and mobile/front-end engineers
How does it charge?
subscriptionFree to browse; $15/month per seat, $150/year per seat
The above describes historical pricing. Check official website for current prices.
Where do users come from?
Non-brand search about 15.4% (camera zoom ui animation, mobile ui design), social 7.7% (X, Pinterest, YouTube), referrals include eagle.cool 3.28%, threads.com 2.57%, konigi.com 1.85%; direct 48.8%. Returning users come back via a weekly email with 150k+ subscribers; +995.8% month over month in September.
Channel share, initial acquisition, and growth drivers are distinct; correlation does not imply proven causation.
What remains to be verified?
The following are research questions, not established market opportunities.
- What do target users actually pay for? Is there direct user feedback or paid interview evidence?
- Are these historical prices still active today? What are the conversion, retention, and fulfillment costs?
- Is the "SEO" channel still viable? What resources do indie devs need to test it?
- Whose needs are competitors failing to meet? Find specific evidence before deciding on your angle.