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Commercial Case / Graphics Multimedia and Web Design / Payment Signal

60fps.design

A curated library of app motion and interaction details (2,110 shots, 494 apps), free to browse, with teams paying per seat to unlock more.

Visit official website ↗

THE BUSINESS IN NUMBERS

See the trend, not just the rank

3,7372026-09 · Visit estimates
Historical trend, missing values left blank01.9K3.7KApr–Jun 2026 (avg):4512026-07:8742026-08:3062026-09:3,737Apr–Jun 2026 (avg)2026-09

Apr–Jun is monthly average estimate, others are monthly estimates; visits do not equal transactions. Missing values left blank, negative values shown as recorded.

View period data
PeriodVisit estimates
Apr–Jun 2026 (avg)451
2026-07874
2026-08306
2026-093,737
01 / PRODUCT & PEOPLE

Who does it serve and what problem does it solve?

Focuses only on motion and interaction details, more specialized than screenshot libraries like Mobbin

Target Audience

Product designers, motion designers and mobile/front-end engineers

02 / BUSINESS MODEL

How does it charge?

subscription

Free to browse; $15/month per seat, $150/year per seat

The above describes historical pricing. Check official website for current prices.

03 / ACQUISITION

Where do users come from?

Non-brand search about 15.4% (camera zoom ui animation, mobile ui design), social 7.7% (X, Pinterest, YouTube), referrals include eagle.cool 3.28%, threads.com 2.57%, konigi.com 1.85%; direct 48.8%. Returning users come back via a weekly email with 150k+ subscribers; +995.8% month over month in September.

Channel share, initial acquisition, and growth drivers are distinct; correlation does not imply proven causation.

04 / YOUR NEXT QUESTION

What remains to be verified?

The following are research questions, not established market opportunities.

  • What do target users actually pay for? Is there direct user feedback or paid interview evidence?
  • Are these historical prices still active today? What are the conversion, retention, and fulfillment costs?
  • Is the "SEO" channel still viable? What resources do indie devs need to test it?
  • Whose needs are competitors failing to meet? Find specific evidence before deciding on your angle.

05 / BUSINESS EVIDENCE

Test stories with numbers

The following signals are used to audit cases, not to automatically validate product success or market opportunities.

3,7372026-09 Checkout visit estimate (non-transaction)
UnknownSnapshot 30-day revenue / USD
UnknownMetric updated