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Commercial Case / Productivity / Public Revenue

Rewired: Screen Time Blocker

Rewired is an iOS screen-time app that lets users earn access to blocked apps by completing short arcade challenges. Users choose distracting apps to block, play to earn phone minutes, and track their usage.

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THE BUSINESS IN NUMBERS

See the trend, not just the rank

1,9102026-10 · Ending MRR / USD
Historical trend, missing values left blank09551.9K2026-02:1562026-03:8442026-04:1,5282026-05:1,4822026-06:1,7892026-07:1,8242026-08:1,9012026-09:1,8662026-10:1,9102026-012026-10

Historical monthly records; Oct 2026 may be an incomplete month. MRR does not equal profit. Missing values left blank, negative values shown as recorded.

View period data
PeriodEnding MRR / USD
2026-01Unknown
2026-02156
2026-03844
2026-041,528
2026-051,482
2026-061,789
2026-071,824
2026-081,901
2026-091,866
2026-101,910
01 / PRODUCT & PEOPLE

Who does it serve and what problem does it solve?

Rewired is an iOS screen-time app that lets users earn access to blocked apps by completing short arcade challenges. Users choose distracting apps to block, play to earn phone minutes, and track their usage.

Target Audience

The existing dossier does not explicitly specify the target audience. Verify against the official site or user interviews.

02 / BUSINESS MODEL

How does it charge?

Pricing model unknown

No available pricing data. Checkout traffic and revenue records do not substitute for pricing evidence.

The above describes historical pricing. Check official website for current prices.

03 / ACQUISITION

Where do users come from?

Available data is insufficient to explain user acquisition. Additional channel data needed.

Channel share, initial acquisition, and growth drivers are distinct; correlation does not imply proven causation.

04 / YOUR NEXT QUESTION

What remains to be verified?

The following are research questions, not established market opportunities.

  • What do target users actually pay for? Is there direct user feedback or paid interview evidence?
  • What packages and prices are sold today? Verify pricing before assuming reproducibility.
  • Where did the first paying users come from? Real customer acquisition history needed.
  • Whose needs are competitors failing to meet? Find specific evidence before deciding on your angle.

05 / BUSINESS EVIDENCE

Test stories with numbers

The following signals are used to audit cases, not to automatically validate product success or market opportunities.

1,908Snapshot MRR / USD (non-profit)
529Snapshot 30-day revenue / USD
2026-10-24Metric updated