← GrowthRadar Casebook

Commercial Case / Roleplaying Games / Payment Signal

foundryvtt.store

The official content store for Foundry Virtual Tabletop (an online tabletop gaming platform), selling modules, adventures, rulebooks and map packs.

Visit official website ↗

THE BUSINESS IN NUMBERS

See the trend, not just the rank

12,8942026-09 · Visit estimates
Historical trend, missing values left blank011.2K22.3KApr–Jun 2026 (avg):7,4502026-07:16,9882026-08:22,3182026-09:12,894Apr–Jun 2026 (avg)2026-09

Apr–Jun is monthly average estimate, others are monthly estimates; visits do not equal transactions. Missing values left blank, negative values shown as recorded.

View period data
PeriodVisit estimates
Apr–Jun 2026 (avg)7,450
2026-0716,988
2026-0822,318
2026-0912,894
01 / PRODUCT & PEOPLE

Who does it serve and what problem does it solve?

A one-stop store for the Foundry ecosystem, gathering third-party creators' paid content in one place

Target Audience

Game masters (GMs) and players who run D&D and other tabletop role-playing games online with Foundry VTT

02 / BUSINESS MODEL

How does it charge?

one-time

Pay per item, about $14.99-$30.00 per item (modules/rulebooks)

The above describes historical pricing. Check official website for current prices.

03 / ACQUISITION

Where do users come from?

Direct visits 45.0%, referral 41.2%, with referrals coming from content creators' own sites (foundryborne.online 1.21%, skydawngames.com, jamesrpgart.com); search is only 8.2%, with terms like "foundry marketplace" and "foundry vtt". Social is Reddit, X and YouTube. New users are classified as other; returning users come back directly to buy new content.

Channel share, initial acquisition, and growth drivers are distinct; correlation does not imply proven causation.

04 / YOUR NEXT QUESTION

What remains to be verified?

The following are research questions, not established market opportunities.

  • What do target users actually pay for? Is there direct user feedback or paid interview evidence?
  • Are these historical prices still active today? What are the conversion, retention, and fulfillment costs?
  • Is the "Other" channel still viable? What resources do indie devs need to test it?
  • Whose needs are competitors failing to meet? Find specific evidence before deciding on your angle.

05 / BUSINESS EVIDENCE

Test stories with numbers

The following signals are used to audit cases, not to automatically validate product success or market opportunities.

12,8942026-09 Checkout visit estimate (non-transaction)
UnknownSnapshot 30-day revenue / USD
UnknownMetric updated