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Commercial Case / Adult / Payment Signal

prompt-com.com

Japanese AI illustration and manga posting platform Aniborn (formerly PromptCom): publish AI works and prompts, sell exclusive content and earn fan tips.

Visit official website ↗

THE BUSINESS IN NUMBERS

See the trend, not just the rank

12,8942026-09 · Visit estimates
Historical trend, missing values left blank07.2K14.3KApr–Jun 2026 (avg):12,3132026-07:14,3292026-08:13,5152026-09:12,894Apr–Jun 2026 (avg)2026-09

Apr–Jun is monthly average estimate, others are monthly estimates; visits do not equal transactions. Missing values left blank, negative values shown as recorded.

View period data
PeriodVisit estimates
Apr–Jun 2026 (avg)12,313
2026-0714,329
2026-0813,515
2026-0912,894
01 / PRODUCT & PEOPLE

Who does it serve and what problem does it solve?

A Japan-based platform dedicated to posting and monetizing AI works, an alternative home now that Pixiv and others restrict AI works

Target Audience

Japanese creators of AI illustration and AI manga, and their fans

02 / BUSINESS MODEL

How does it charge?

credits

Fans buy credits (amount not shown) and spend them; the platform takes a 20% cut (15% for some creators)

The above describes historical pricing. Check official website for current prices.

03 / ACQUISITION

Where do users come from?

Direct 70.0%, referrals 19.2%, coming from Japanese doujin/illustration sites such as dlsite.com, fantia.jp (5.79% each) and donmai.us (3.86%); social 3.6% from X, YouTube and Pixiv. Brand keywords 73.5%. New users are classified as Viral: referral rewards, community invites, public profiles and rankings. Returning users come straight back to see updates from the creators they follow.

Channel share, initial acquisition, and growth drivers are distinct; correlation does not imply proven causation.

04 / YOUR NEXT QUESTION

What remains to be verified?

The following are research questions, not established market opportunities.

  • What do target users actually pay for? Is there direct user feedback or paid interview evidence?
  • Are these historical prices still active today? What are the conversion, retention, and fulfillment costs?
  • Is the "Viral" channel still viable? What resources do indie devs need to test it?
  • Whose needs are competitors failing to meet? Find specific evidence before deciding on your angle.

05 / BUSINESS EVIDENCE

Test stories with numbers

The following signals are used to audit cases, not to automatically validate product success or market opportunities.

12,8942026-09 Checkout visit estimate (non-transaction)
UnknownSnapshot 30-day revenue / USD
UnknownMetric updated